Interface | Description |
---|---|
CachableRed |
This provides a number of extra methods that enable a system to
better analyse the dependencies between nodes in a render graph.
|
LRUCache.LRUObj |
Interface for object participating in the LRU Cache.
|
TileGenerator |
This the generic interface for a source of tiles.
|
TileStore |
This the generic interface for a TileStore.
|
Class | Description |
---|---|
AbstractRed |
This is an abstract base class that takes care of most of the
normal issues surrounding the implementation of the CachableRed
(RenderedImage) interface.
|
AbstractTiledRed |
This is an abstract base class that takes care of most of the
normal issues surrounding the implementation of the CachableRed
(RenderedImage) interface.
|
AffineRed |
This is an implementation of an affine operation as a RenderedImage.
|
Any2LsRGBRed |
This function will tranform an image from any colorspace into a
luminance image.
|
Any2LumRed |
This function will tranform an image from any colorspace into a
luminance image.
|
Any2sRGBRed |
This function will tranform an image from any colorspace into a
luminance image.
|
BufferedImageCachableRed |
This implements CachableRed based on a BufferedImage.
|
BumpMap |
Default BumpMap implementation.
|
ColorMatrixRed | |
ComponentTransferRed | |
CompositeRed |
This is an implementation of an affine operation as a RenderedImage.
|
DiffuseLightingRed | |
DisplacementMapRed |
This implementation of RenderableImage will render its input
GraphicsNode on demand for tiles.
|
FilterAlphaRed |
This strips out the source alpha channel into a one band image.
|
FilterAsAlphaRed |
This converts any source into a mask according to the SVG masking rules.
|
FloodRed |
This implementation of RenderedImage will generate an infinate
field of a single color.
|
FormatRed |
This allows you to specify the ColorModel, Alpha premult and/or
SampleModel to be used for output.
|
GaussianBlurRed8Bit |
This implementation of RenderableImage will render its input
GraphicsNode on demand for tiles.
|
IndexImage |
This class implements an adaptive palette generator to reduce images to a
specified number of colors.
|
LRUCache | |
LRUCache.LRUNode |
Interface for nodes in the LRU cache, basicly nodes in a doubly
linked list.
|
MorphologyOp |
This class provides an implementation for the SVG
feMorphology filter, as defined in Chapter 15, section 20
of the SVG specification.
|
MultiplyAlphaRed |
This implements a masking operation by multiply the alpha channel of
one image by a luminance image (the mask).
|
PadRed |
This is an implementation of a Pad operation as a RenderedImage.
|
PadRed.ZeroRecter | |
PadRed.ZeroRecter_INT_PACK | |
ProfileRed |
This implementation of rendered image forces a color profile
on its source
|
RenderedImageCachableRed |
This implements CachableRed around a RenderedImage.
|
SpecularLightingRed | |
TileBlock |
This class is responsible for breaking up a block of tiles into
a set of smaller requests that are as large as possible without
rerequesting significant numbers of tiles that are already
available.
|
TileCache | |
TileCacheRed |
This implementation of RenderedImage only serves to put the tiles
generated by it's input into the TileCache.
|
TileGrid |
This is a Grid based implementation of the TileStore.
|
TileLRUMember |
This is a useful class that wraps a Raster for patricipation in
an LRU Cache.
|
TileMap | |
TileRed |
This filter simply tiles its tile starting from the upper
left corner of the tiled region.
|
TranslateRed |
This is a special case of an Affine that only contains integer
translations, this allows it to do it's work by simply changing
the coordinate system of the tiles.
|
TurbulencePatternRed |
This class creates a RenderedImage in conformance to the one
defined for the feTurbulence filter of the SVG specification.
|
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