Interface | Description |
---|---|
AffineRable |
Adjusts the input images coordinate system by a general Affine transform
|
ClipRable |
Implements a clip operation.
|
ColorMatrixRable |
Defines the interface expected from a color matrix
operation
|
ComponentTransferRable |
Defines the interface expected from a component
transfer operation.
|
CompositeRable |
Composites a list of images according to a single composite rule.
|
ConvolveMatrixRable |
Convolves an image with a convolution matrix.
|
DiffuseLightingRable |
This filter primitive lights an image using the alpha channel as a bump map.
|
DisplacementMapRable |
Implements a DisplacementMap operation, which takes pixel values from
another image to spatially displace the input image
|
Filter |
This is an extension of RenderableImage that adds some needed
functionality for tracking dirty regions and determining image
dependancies.
|
FilterChainRable |
Implements a filter operation.
|
FilterColorInterpolation |
This is an extension of our Filter interface that adds support for
a color-interpolation specification which indicates what colorspace the
operation should take place in.
|
FilterResRable |
Interface for implementing filter resolution.
|
FloodRable |
Fills the input image with a given paint
|
GaussianBlurRable |
Implements a GaussianBlur operation, where the blur size is
defined by standard deviations along the x and y axis.
|
MorphologyRable |
Implements a Morphology operation, where the kernel size is
defined by radius along the x and y axis.
|
OffsetRable |
Adjusts the input images coordinate system by dx, dy.
|
PadRable |
Pads image to the given Rectangle (the rect may be smaller than the
image in which case this is actually a crop).
|
PaintRable |
Interface for Rable's that can more efficently represent there
action as a paint method instead of a RenderedImage when going to a
Graphics2D anyways.
|
SpecularLightingRable |
This filter follows the specification of the feSpecularLighting filter in
the SVG 1.0 specification.
|
TileRable |
A renderable that can tile its source into the tile region.
|
TurbulenceRable |
Creates a sourceless image from a turbulence function.
|
Class | Description |
---|---|
AbstractColorInterpolationRable |
This is an abstract base class that adds the ability to specify the
Color Space that the operation should take place in (linear sRGB or
gamma corrected sRBG).
|
AbstractRable |
This is an abstract base class that takes care of most of the
normal issues surrounding the implementation of the RenderableImage
interface.
|
AffineRable8Bit |
Concrete implementation of the AffineRable interface.
|
ClipRable8Bit |
ClipRable implementation
|
ColorMatrixRable8Bit |
Implements the interface expected from a color matrix
operation
|
ComponentTransferRable8Bit |
This class implements the interface expected from a component
transfer operation.
|
CompositeRable8Bit |
Composites a list of images according to a single composite rule.
|
ConvolveMatrixRable8Bit |
Convolves an image with a convolution matrix.
|
DeferRable |
This class allows for the return of a proxy object quickly, while a
heavy weight object is constrcuted in a background Thread.
|
DiffuseLightingRable8Bit |
Implementation of the DiffuseLightRable interface.
|
DisplacementMapRable8Bit |
Implements a DisplacementMap operation, which takes pixel values from
another image to spatially displace the input image
|
FilterAlphaRable |
FilterAlphaRable implementation.
|
FilterAsAlphaRable |
FilterAsAlphaRable implementation.
|
FilterChainRable8Bit |
Implements a filter chain.
|
FilterResRable8Bit |
Interface for implementing filter resolution.
|
FloodRable8Bit |
Concrete implementation of the FloodRable interface.
|
GaussianBlurRable8Bit |
GaussianBlurRable implementation
|
MorphologyRable8Bit |
Implements a Morphology operation, where the kernel size is
defined by radius along the x and y axis.
|
PadRable8Bit |
Concrete implementation of the PadRable interface.
|
ProfileRable |
Implements the interface expected from a color matrix
operation
|
RedRable |
RasterRable This is used to wrap a Rendered Image back into the
RenderableImage world.
|
SpecularLightingRable8Bit |
Implementation of the SpecularLightRable interface.
|
TileRable8Bit |
8 bit TileRable implementation
|
TurbulenceRable8Bit |
Creates a sourceless image from a turbulence function.
|
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