Package org.apache.batik.ext.awt.image.rendered

Interface Summary
CachableRed This provides a number of extra methods that enable a system to better analyse the dependencies between nodes in a render graph.
LRUCache.LRUObj Interface for object participating in the LRU Cache.
TileGenerator This the generic interface for a source of tiles.
TileStore This the generic interface for a TileStore.
 

Class Summary
AbstractRed This is an abstract base class that takes care of most of the normal issues surrounding the implementation of the CachableRed (RenderedImage) interface.
AbstractTiledRed This is an abstract base class that takes care of most of the normal issues surrounding the implementation of the CachableRed (RenderedImage) interface.
AffineRed This is an implementation of an affine operation as a RenderedImage.
Any2LsRGBRed This function will tranform an image from any colorspace into a luminance image.
Any2LumRed This function will tranform an image from any colorspace into a luminance image.
Any2sRGBRed This function will tranform an image from any colorspace into a luminance image.
BufferedImageCachableRed This implements CachableRed based on a BufferedImage.
BumpMap Default BumpMap implementation.
ColorMatrixRed  
ComponentTransferRed  
CompositeRed This is an implementation of an affine operation as a RenderedImage.
DiffuseLightingRed  
DisplacementMapRed This implementation of RenderableImage will render its input GraphicsNode on demand for tiles.
FilterAlphaRed This strips out the source alpha channel into a one band image.
FilterAsAlphaRed This converts any source into a mask according to the SVG masking rules.
FloodRed This implementation of RenderedImage will generate an infinate field of a single color.
FormatRed This allows you to specify the ColorModel, Alpha premult and/or SampleModel to be used for output.
GaussianBlurRed8Bit This implementation of RenderableImage will render its input GraphicsNode on demand for tiles.
IndexImage This class implements an adaptive palette generator to reduce images to a specified number of colors.
LRUCache  
MorphologyOp This class provides an implementation for the SVG feMorphology filter, as defined in Chapter 15, section 20 of the SVG specification.
MultiplyAlphaRed This implements a masking operation by multiply the alpha channel of one image by a luminance image (the mask).
PadRed This is an implementation of a Pad operation as a RenderedImage.
PadRed.ZeroRecter  
PadRed.ZeroRecter_INT_PACK  
ProfileRed This implementation of rendered image forces a color profile on its source
RenderedImageCachableRed This implements CachableRed around a RenderedImage.
SpecularLightingRed  
TileBlock This class is responsible for breaking up a block of tiles into a set of smaller requests that are as large as possible without rerequesting significant numbers of tiles that are already available.
TileCache  
TileCacheRed This implementation of RenderedImage only serves to put the tiles generated by it's input into the TileCache.
TileGrid This is a Grid based implementation of the TileStore.
TileLRUMember This is a useful class that wraps a Raster for patricipation in an LRU Cache.
TileMap  
TileRed This filter simply tiles its tile starting from the upper left corner of the tiled region.
TranslateRed This is a special case of an Affine that only contains integer translations, this allows it to do it's work by simply changing the coordinate system of the tiles.
TurbulencePatternRed This class creates a RenderedImage in conformance to the one defined for the feTurbulence filter of the SVG specification.
 



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