public class MotionAnimation extends InterpolatingAnimation
Modifier and Type | Field and Description |
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protected float[] |
keyPoints
The points defining the distance along the path that the
keyTimes apply.
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protected ExtendedGeneralPath |
path
The path that describes the motion.
|
protected PathLength |
pathLength
The path length calculation object.
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protected float |
rotateAngle
The angle of rotation (in radians) to use when automatic rotation is
not being used.
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protected boolean |
rotateAuto
Whether automatic rotation should be performed.
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protected boolean |
rotateAutoReverse
Whether the automatic rotation should be reversed.
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additive, calcMode, cumulative, keySplineCubics, keySplines, keyTimes
animatableElement, beginTime, CALC_MODE_DISCRETE, CALC_MODE_LINEAR, CALC_MODE_PACED, CALC_MODE_SPLINE, composedValue, higherAnimation, isActive, isDirty, isFrozen, lowerAnimation, timedElement, toAnimation, usesUnderlyingValue, value
Constructor and Description |
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MotionAnimation(TimedElement timedElement,
AnimatableElement animatableElement,
int calcMode,
float[] keyTimes,
float[] keySplines,
boolean additive,
boolean cumulative,
AnimatableValue[] values,
AnimatableValue from,
AnimatableValue to,
AnimatableValue by,
ExtendedGeneralPath path,
float[] keyPoints,
boolean rotateAuto,
boolean rotateAutoReverse,
float rotateAngle,
short rotateAngleUnit)
Creates a new MotionAnimation.
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Modifier and Type | Method and Description |
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protected void |
sampledAtUnitTime(float unitTime,
int repeatIteration)
Called when the element is sampled at the given unit time.
|
sampledAt, sampledLastValue, willReplace
getComposedValue, getTimedElement, getValue, markDirty, toString, usesUnderlyingValue
protected ExtendedGeneralPath path
protected PathLength pathLength
protected float[] keyPoints
protected boolean rotateAuto
protected boolean rotateAutoReverse
protected float rotateAngle
public MotionAnimation(TimedElement timedElement, AnimatableElement animatableElement, int calcMode, float[] keyTimes, float[] keySplines, boolean additive, boolean cumulative, AnimatableValue[] values, AnimatableValue from, AnimatableValue to, AnimatableValue by, ExtendedGeneralPath path, float[] keyPoints, boolean rotateAuto, boolean rotateAutoReverse, float rotateAngle, short rotateAngleUnit)
protected void sampledAtUnitTime(float unitTime, int repeatIteration)
AbstractAnimation.value
of the animation if active.sampledAtUnitTime
in class InterpolatingAnimation
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