|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
Interface Summary | |
---|---|
GraphicsNode | The base class for all graphics nodes. |
Mask | Describes a mask. |
Selectable | Interface describing object that can be selected or have selections made on it. |
Selector | Interface which allows selection of GraphicsNodes and their contents. |
ShapePainter | Renders the shape of a ShapeNode . |
Class Summary | |
---|---|
AbstractGraphicsNode | A partial implementation of the GraphicsNode interface. |
CanvasGraphicsNode | The graphics node container with a background color. |
CompositeGraphicsNode | A CompositeGraphicsNode is a graphics node that can contain graphics nodes. |
CompositeShapePainter | A shape painter which consists of multiple shape painters. |
FillShapePainter | A shape painter that can be used to fill a shape. |
GVTTreeWalker | GVTTreeWalker objects are used to navigate a GVT tree or subtree. |
ImageNode | A graphics node that represents an image described as a graphics node. |
Marker | A Marker describes a GraphicsNode with a reference point that can be used to position the Marker at a particular location and a particular policy for rotating the marker when drawing it. |
MarkerShapePainter | A shape painter that can be used to paint markers on a shape. |
PatternPaint | The PatternPaint class provides a way to fill a Shape with a a pattern defined as a GVT Tree. |
PatternPaintContext | PaintContext for the ConcretePatterPaint
paint implementation. |
ProxyGraphicsNode | A graphics node which provides a placeholder for another graphics node. |
RasterImageNode | A graphics node that represents a raster image. |
RootGraphicsNode | The top-level graphics node of the GVT tree. |
ShapeNode | A graphics node that represents a shape. |
StrokeShapePainter | A shape painter that can be used to draw the outline of a shape. |
UpdateTracker | This class tracks the changes on a GVT tree |
Contains all of the interfaces for describing and painting vector graphics as Java objects. Graphical objects are composed into tree structures to represent part-whole hierarchies (Composite design pattern).
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |